What Agencies Look For in an IP Pitch Deck: Lessons from The Orangery, WME and Vice
A 2026 master checklist for creators assembling studio-ready IP pitch decks: market comps, talent attachments, revenue models, lookbook and one-pager tips.
Hook: Why your IP pitch deck is failing before you speak
Creators tell me the same thing: they finish a beautiful pitch deck and still hear crickets from agencies, streamers, and producers. The problem isn’t design — it’s packaging. In 2026, agencies like WME and studio-buyers rebuilding after 2025’s consolidation (see Vice’s studio pivot) expect IP to arrive as a product, not an idea. That means sharp market comps, credible talent attachments, a realistic revenue model, and a compact one-pager/lookbook that sells on first skim.
The new reality in 2026: what changed and why it matters
Late 2025 and early 2026 reinforced two trends that directly affect how agencies evaluate IP:
- Convergence of agencies and studios: talent agencies and transmedia studios (example: The Orangery signing with WME) increasingly package IP end-to-end — from comic and graphic novel origin through global adaptation rights.
- Studios doubling down on finance and strategy: companies like Vice are hiring ex-agency and finance executives to behave like studios with balance sheets — they expect clear monetization paths and defensible projections before taking meetings.
Translate that into practical terms: your deck must show a path to audience, revenue, and scalability — not just a creative brief.
The master checklist: every asset agencies want (and why)
Below is a prioritized, actionable checklist that smart creators and small IP studios use to get meetings and term sheets from agencies like WME and production buyers like Vice Studios.
Core deliverables (must-have)
- One-pager / Lookbook — 1 page, scannable, leads with logline, audience, comps, and the ask.
- Pitch deck (10–15 slides) — core narrative, market comps, distribution strategy, revenue model, team & attachments, visual samples, and a clear ask.
- Market comps matrix — apples-to-apples comparables with performance and rights notes (streaming deals, box office, licensing, merchandising).
- Talent attachments — signed LOIs, option agreements, or credible outreach notes with talent/agents.
- Rights map — what you own, what’s licensed, territorial limits, translation/sub-rights status.
- Revenue scenarios — conservative, base, upside with assumptions (licensing, streaming fees, merchandising, games, foreign sales).
- Visual lookbook / sample pages — high-fidelity mockups: cover, 2–4 internal pages, character sheets, moodboard.
- Sizzle / proof of concept — short video or animated sequence (30–90s) or a narrated motion comic demo.
Nice-to-have (accelerators)
- Data on social traction (TikTok/IG/YouTube short-form clips, follower conversion rates)
- Retail or pre-order data for physical editions or merch
- Licensing term sheet template (sample math for a 3–5 year SVOD deal)
- Case study of prior IP performance (if you or your team have prior wins)
- Localization plan and cost estimates (critical for global buyers)
Slide-by-slide pitch deck blueprint agencies expect
Keep it crisp — agencies scan decks in under two minutes. Below is a proven 11-slide structure that buyers in 2026 use to assess quickly.
- Cover + Logline: Title, 1-sentence hook, format (graphic novel, series, feature), visual cover.
- One-liner Audience & Tag: Who is this for? Age, demos, core markets, why they will care now.
- Problem / Opportunity: Market gap, trend (e.g., graphic-novel-to-streaming surge), why timing matters (cite 2025–26 industry moves).
- What It Is: Short synopsis (3–4 sentences), tone, comparable IP.
- Market Comps: 3–5 comparables with metrics (platform, release year, performance, primary revenue lines).
- Packaging & Talent: Show attachments (photos + names + LOI status) and why they matter commercially.
- Visuals & Lookbook: Sample pages, moodboard, character designs, a link/QR to sizzle reel.
- Go-to-Market & Distribution: Target windows (SVOD, FAST, theatrical), rollout timeline, and distribution partners you’ll approach.
- Revenue Model: 3-year forecast, unit economics, and key assumptions — streaming license range, merch % revenue, adaptation premiums.
- Rights & Ask: Exactly what you bring to the table, what you’re selling/looking for (option, co-pro, development funding), and the use of proceeds.
- Team & Track Record: Bios, relevant credits, and contact info for legal/rights person.
How to craft market comps that actually persuade
Most creators list comps like “X meets Y.” Agencies want data-backed comparables. Build a compact comps matrix with these columns:
- Title
- Format (series/feature/documentary)
- Primary platform or distributor
- Release year
- Performance metric (viewing hours, box office, or reported licensing fee)
- Ancillary revenue lines (merch, games, foreign rights)
- Why it matches your IP (audience overlap, tonal match, production budget)
Example: show that a graphic-novel adaptation sold to Streamer A in 2023 for $6–8M and generated a 20% uplift in merch sales — then map why your IP can follow a similar path.
Talent attachments: what counts (and what doesn’t)
In 2026, name attachments are powerful but increasingly expensive. What agencies want:
- Signed LOIs or options with reasonable timelines — a handshake email doesn’t move the needle.
- Agent-backed interest — if a WME/CAA/ICM agent has submitted the name, note that.
- Creative commitments (director/EP attachments) that add production credibility.
- Commercially strategic attachments (a creator or actor with platform-building social reach).
Avoid listing aspirational names without any contact context. Instead, show outreach status: Draft LOI, Option agreed, Agent contacted — with dates.
Revenue model: precise, defensible, and scenario-driven
Buyers now have finance teams; your revenue math must hold up under scrutiny. Present three scenarios — conservative, base, upside — and keep assumptions explicit.
Key revenue lines to include
- Upfront licensing fee (SVOD/AVOD/Linear/FTA)
- Worldwide distribution (territorial pre-sales)
- Physical sales and collector editions
- Merchandising and licensing (apparel, toys, IP collaborations)
- Games & interactive (mobile/web game licensing)
- Ancillary (podcasts, live events, educational licensing)
Presenting the numbers
- Show topline revenue across 3 years with units (e.g., 100k graphic novel sales at $15 net = $1.5M).
- List COGS and production spend (first graphic novel print + POD + marketing).
- Include a simple waterfall showing split to creators, publishers, and investors.
- Attach sensitivity analysis: what happens if streaming license is 20% lower/higher?
Packaging points that close deals
Packaging isn’t decoration — it’s risk reduction. Agencies and buyers want to see that you’ve reduced three key risks: creative risk, market risk, and execution risk. Here’s how to show that in your pack:
- Creative risk: high-fidelity sample pages, character bibles, and a 60–90s sizzle that proves tone.
- Market risk: comparables, pre-order or social traction, and demographic heatmaps.
- Execution risk: attachments, production plan, timeline, and named vendors (VFX, post, printing).
Lookbook and one-pager: design rules that convert in 30 seconds
Buyers skim. Your one-pager must answer the four core questions at a glance: What is it? Who’s it for? Why now? What do you want?
- Top: logline + KIT: 1-sentence hook, format, key visual.
- Left column: audience + quick comps + 3 bullets of POV.
- Right column: attachments + call-to-action (contact, link to full deck).
- Bottom: quick revenue snapshot (topline projection) and rights map.
Keep the lookbook visual-first: 60% imagery, 40% text. Include captions with context (e.g., sample page: “Issue #1 splash — sets tone, 1,200 pre-orders in Q4 2025”). For pre-orders and collector drops, study micro-sales playbooks that guide limited releases and demand pacing: micro-drops & flash‑sale strategies.
Legal & rights housekeeping every agency will ask about
Do not be surprised by rights questions; prepare these documents:
- Chain-of-title memo (who owns what and when)
- Copyright registrations or proof of deposit
- Option agreements or sample contract language for adaptation
- NDAs and mutual non-disclosure templates (for select meetings)
Sizzle reels, AI demos, and proof-of-concept in 2026
With cheap production tools and AI-assisted animation, a short proof-of-concept is expected for high-profile IP. But use AI responsibly:
- Use AI to iterate visuals quickly but always credit human creative ownership — consider ephemeral workspaces for safe iteration: ephemeral AI workspaces.
- Keep sizzle reels short (30–90s), high-frame quality, and focused on emotion/tone. For low-bandwidth delivery and event-ready assets, portable streaming and POS kits make proof-of-concept screening and onsite demos reliable: portable streaming + POS kits.
- Include captions and time-coded notes for key beats so execs can skim.
Pro tip: an under-60 second sizzle that shows a single emotional arc persuades more than a 5-minute montage.
Putting it together: a realistic production timeline
Agencies evaluate feasibility as much as creativity. Provide a clear 12–18 month roadmap with milestones:
- Month 0–1: Finalize deck, one-pager, and LOIs.
- Month 2–3: Produce sizzle & lookbook assets; begin agent outreach.
- Month 4–6: Secure talent attachments and option deals; start outreach to distributors/streamers.
- Month 7–12: Negotiate first term sheet, greenlight prep, and pre-production planning.
Common mistakes creators make (and how to fix them)
- Mistake: Too many aspirational wants. Fix: State one clear ask (e.g., $X for a 12-month option + development fee).
- Mistake: No comps or weak comps. Fix: Build a 3–5 comp matrix using real deal data.
- Mistake: Vague attachments. Fix: Get LOIs or agent confirmation; show communication timestamps.
- Mistake: Over-reliance on design. Fix: Make every visual support a business point (traction, tone, audience).
Templates, mockups, and brief kits — what to include in your assets pack
For your downloads/asset page (or when emailing an agency): include these files and label them clearly.
- ONE-PAGER.pdf (single page, 300–600KB)
- PITCH-DECK.pdf (print-friendly, <10MB)
- LOOKBOOK.zip (hi-res sample pages, jpg/png, 1500px min)
- SIZZLE.mp4 (720p–1080p, <50MB for email delivery; host full-res on private link)
- COMPS-MATRIX.xlsx (editable with sources and links)
- LOI-SAMPLES.docx (redacted templates)
Real-world example: What The Orangery + WME signals for creators
The Orangery’s recent alignment with WME (Jan 2026) is a useful case study. Agencies are signing transmedia IP studios because these groups bring packaged rights and measurable IP value from the start. Takeaway for creators: think like a mini-studio. If you can assemble a rights stack (graphic novels, merch, game options) and show a credible path to adaptation, agencies will listen. Consider merch roadshows or live retailing vehicles if physical drops are part of your plan: merch roadshow vehicles.
Why Vice’s studio pivot matters for your pitch
Vice bolstering finance and strategy teams in late 2025–early 2026 signals more buyers looking for scale-ready IP. That means:
- Buyers will run finance models — your numbers must be defensible.
- Buyers prefer IP that can be a content play and a commercial play (e.g., merch, experiences, short-form social extensions).
- Be prepared to discuss production economics, tax incentives, and international pre-sales.
Actionable checklist — what to finish this week
- Draft a one-pager using the 4-question rule: What? Who? Why now? What do you want?
- Build a 3-item comps matrix (title, platform, performance, why it matches).
- Secure at least one LOI/option or agent contact for a key talent.
- Create a 30–60s sizzle placeholder (even animated boards) and host it privately.
- Prepare a conservative 3-year revenue scenario with explicit assumptions.
Final notes on tone, brevity, and follow-up
Keep tone confident and factual. When you follow up with agencies, lead with one new piece of data (new LOI, pre-order number, conference meeting). Agencies like WME process many decks — you must give them a reason to re-open yours.
Where to get the templates and mockups
Assets that save time: editable pitch deck templates, one-pager PSDs, lookbook mockups, comps spreadsheet, and LOI/option templates. For creators ready to move fast, prepare a single ZIP labeled: "IP_PITCHKIT_[Title]_v1.zip" and make it easy for agents to forward.
Closing: build for decisions, not compliments
In 2026 the best pitch decks don’t just look good — they reduce risk and make a buy/option decision obvious. Agencies like WME and studios remaking their playbooks (a la Vice) want IP that comes with evidence: market comps, concrete talent attachments, a defensible revenue model, and clean packaging (one-pager + lookbook + sizzle). Use the checklist above as a production roadmap: finish the one-pager, lock one LOI, and publish a tight comps matrix. That pattern — clarity, evidence, deliverables — is what turns meetings into term sheets.
Call to action
Ready to convert your idea into a studio-ready package? Download the free IP Pitch Kit — editable pitch deck, one-pager template, comps matrix, LOI samples, and lookbook mockups — at portofolio.live/assets. If you want feedback, submit your one-pager for a 48-hour review and get an actionable edit list tailored to agency buyers.
Related Reading
- Scaling Small: Micro‑Fulfilment, Sustainable Packaging, and Ops Playbooks for Niche Space Merch (2026)
- Field Review: Portable Streaming + POS Kits and Compact Power for Mobile Outreach (2026)
- Ephemeral AI Workspaces: On‑demand Sandboxed Desktops for LLM‑powered Non‑developers
- The Ethical Photographer’s Guide — best practices for documenting product and sample pages
- Gmail Changes & Privacy Fallout: A Privacy-First Migration Checklist
- Which Card Gives the Best Rewards for Buying Collector Cards and Booster Boxes?
- How to Use Time-Based Alerts to Protect Attendees at Large Concerts and Festivals
- Non-Alcoholic Entertaining: Hair and Makeup Prep for Mocktail Parties
- Will Cheaper PLC Flash Make Hosting and VPS Plans Cheaper? What Site Owners Should Expect
Related Topics
portofolio
Contributor
Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
Up Next
More stories handpicked for you